

So if you wanna conquer the world you should forge alliances like Ottomans, France or Castille and to do that you can open diplomatic ideas, it provides -%20 war score cost provinces for the extra.ĭon't focus on military ideas but your first choice should be quantity ideas for manpower, in future i recommend you to get religious and aristocratic ideas. I don't thing that money is a great advantage in this game but manpower is. Mothball all the forts when there is no possible way to lost them (attacking to a weak enemy or at peace) And place your merchants to collect money from there. Can you guys PLEASE write every idea that i should use down in the order i should get them? Thanks You should open the trade map and conquer the trade routes first. I was a noob back then and i now know that my main problem was choosing the wrong ideas. Originally posted by Alduin:So, basically i have played as sweden before and i sucked, my army was worthless and so was my economy. Offensive or quality will strengthen your army. Sure if you will pick admin ideas 1st you will expands faster with cheaper coring, religious will let easier convert to protestant and convert orthodox provinces. What are 1st ideas? just as Hurtman said, look at your ruler. If you want to maximize strength of your army just pick some of this combination.Īlso playing as Sweden you will have pretty low manpower so ideas increasing max ammount of mercs like admin and quantity are also good choice. Quality + religious for 5% morale and 10% siege ability Quantity + religious for +10% morale and 5% recovery Quality + innovative for +20% inf combat ability Offensive + economic for +10% arty combat ability What ideas should i use? There are standart ideas combinations based on possible policies, they are: No colonization and the navy is not my biggest ish. Originally posted by Alduin:Basically i want to have a powerful a large quality army to master the mainland, and a good economy.
